大改版,可以针对不同项目引擎进行初始化
This commit is contained in:
@@ -0,0 +1,66 @@
|
||||
---
|
||||
id: CL-20260727-1213-nostars
|
||||
date: 2026-07-27 12:13
|
||||
author: nostars
|
||||
author_name: Nostars Developer
|
||||
type: feat
|
||||
merge_source: FOR_Roblox_Main
|
||||
status: active
|
||||
superseded_by:
|
||||
title: 建立多项目类型 Cursor 初始化架构
|
||||
source_chat: [多类型初始化架构重构](540edfb7-b92d-4680-b9d4-3b506604993d)
|
||||
tags:
|
||||
- cursor-init
|
||||
- multi-project
|
||||
- manifest
|
||||
- hooks
|
||||
- godot
|
||||
- roblox
|
||||
affected_files:
|
||||
- .cursor-init-source
|
||||
- .cursor/bootstrap/catalog.json
|
||||
- .cursor/bootstrap/common.manifest.json
|
||||
- .cursor/bootstrap/skills.json
|
||||
- .cursor/bootstrap/tools/cursor_init.py
|
||||
- .cursor/bootstrap/tests/test_cursor_init.py
|
||||
- .cursor/bootstrap/types/general/manifest.json
|
||||
- .cursor/bootstrap/types/godot/manifest.json
|
||||
- .cursor/bootstrap/types/roblox/manifest.json
|
||||
- .cursor/bootstrap/types/godot/payload/rules/project/godot-architecture.mdc
|
||||
- .cursor/bootstrap/types/godot/payload/rules/project/godot-assets.mdc
|
||||
- .cursor/bootstrap/types/godot/payload/rules/project/godot-data-systems.mdc
|
||||
- .cursor/bootstrap/types/godot/payload/rules/project/godot-gdscript-style.mdc
|
||||
- .cursor/bootstrap/types/godot/payload/rules/project/godot-scene-conventions.mdc
|
||||
- .cursor/bootstrap/types/godot/payload/rules/project/godot-testing.mdc
|
||||
- .cursor/hooks/changelog-scan.json
|
||||
- .cursor/hooks/check-changelog.ps1
|
||||
- .cursor/hooks/check-changelog.sh
|
||||
- .cursor/hooks/tests/test_check_changelog.py
|
||||
- .cursor/local-env.example.json
|
||||
- .cursor/rules/common/baserule.mdc
|
||||
- .cursor/rules/common/cursor-init-recall.mdc
|
||||
- .cursor/rules/common/epee-orchestrator.mdc
|
||||
- .cursor/skills/cursor-init/SKILL.md
|
||||
- .cursor/skills/cursor-init/reference.md
|
||||
- .cursor/skills/epee-orchestrator/SKILL.md
|
||||
- .cursor/skills/epee-orchestrator/registry.md
|
||||
- .cursor/README.md
|
||||
- .gitignore
|
||||
- .gitattributes
|
||||
---
|
||||
|
||||
<!-- L3 -->
|
||||
以 common 常驻、单选类型惰性物化的方式支持通用与 Godot 初始化。
|
||||
|
||||
<!-- L2 -->
|
||||
新增 JSON catalog/manifests、标准库 Python dry-run/apply/check 引擎与自包含 bootstrap。
|
||||
Godot Rules 移入未激活 payload,通用项目初始化前不再加载 Godot 约束。
|
||||
Registry、Hook 扫描、本机字段和 Git managed blocks 均按所选类型生成。
|
||||
Roblox 保持 draft,只有 payload 和测试完整后才会出现在动态问卷中。
|
||||
|
||||
<!-- L1 -->
|
||||
- **what**: 将固定 Godot 白名单重构为 common + 单选项目类型的 manifest 驱动初始化系统,加入摘要确认、所有权 hash、foreign/conflict 阻断、状态重置与 sentinel 验证。
|
||||
- **why**: 原结构在未初始化时就加载 Godot Rule,并把 Rule/Skill 数量、环境字段、Hook 扫描和 Git 配置写死,无法安全扩展通用或 Roblox 项目。
|
||||
- **decisions**: common 只保留活动副本;项目类型 payload 自包含保存在 `.cursor/bootstrap/types/`;使用 JSON 与 Python 3.10 标准库;`general` 为 common-only;Roblox 通过 readiness 门槛后才能从 draft 切为 ready。
|
||||
- **tests**: 初始化引擎 11 项 unittest 与 PowerShell/Bash Hook 6 项回归测试通过;catalog `--check`、ready 类型门控、general/Godot 实仓 dry-run、changelog `--check`、`git diff --check` 和 IDE lint 均通过。
|
||||
- **notes**: 保留并泛化此前 Hook 的 session + Git + mtime 防误报守卫;新增根 `.cursor-init-source`,避免本初始化源码仓被自身自动初始化。
|
||||
Reference in New Issue
Block a user