大改版,可以针对不同项目引擎进行初始化

This commit is contained in:
Nostars Developer
2026-07-27 15:09:13 +08:00
parent 6446261c69
commit 62efb3778c
112 changed files with 11020 additions and 899 deletions

34
.gitignore vendored
View File

@@ -1,50 +1,36 @@
# === Cursor ===
# 设备绑定配置,不同机器需独立生成
# >>> cursor-init managed >>>
# === Cursor runtime ===
.cursor/local-env.json
# Hook 运行态标记(仅影响本地会话)
.cursor/changelog/.changelog-ack
.cursor/changelog/.session-start
# cursor-init 运行时临时产物
.cursor/_init-backup/
.cursor/_gitignore-preview
# 注意:不要忽略 .cursor/.init-done
# 本模板仓库自身应当 **不包含** 此文件(让 clone 者首次会话触发 init
# 下游项目 init 完成后需要 commit 它
# .cursor/.init-done 是需提交的完成标记,不得忽略
!.cursor/.init-done
# === OS ===
# Windows
Thumbs.db
Thumbs.db:encryptable
ehthumbs.db
ehthumbs_vista.db
Desktop.ini
$RECYCLE.BIN/
# macOS
.DS_Store
._*
.Spotlight-V100
.Trashes
# Linux
*~
.fuse_hidden*
.directory
.Trash-*
# === IDE ===
# VSCode
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
# JetBrains
.idea/
*.iml
@@ -60,22 +46,12 @@ htmlcov/
.venv/
venv/
# === Godot ===
# Godot 4 的编辑器缓存和导入缓存(可安全重新生成)
.godot/
# 常见的根级构建/导出目录
# === Common build output ===
/build/
/dist/
/out/
/export/
/exports/
# Godot 资源 UID 与导入元数据必须提交,不要添加 .uid 或 *.import 忽略规则
!*.uid
!*.import
# === Custom ===
# 本模板仓库自身的临时文件
*.log
*.tmp
# <<< cursor-init managed <<<