67 lines
3.3 KiB
Markdown
67 lines
3.3 KiB
Markdown
---
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id: CL-20260727-1213-nostars
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date: 2026-07-27 12:13
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author: nostars
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author_name: Nostars Developer
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type: feat
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merge_source: FOR_Roblox_Main
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status: active
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superseded_by:
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title: 建立多项目类型 Cursor 初始化架构
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source_chat: [多类型初始化架构重构](540edfb7-b92d-4680-b9d4-3b506604993d)
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tags:
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- cursor-init
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- multi-project
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- manifest
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- hooks
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- godot
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- roblox
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affected_files:
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- .cursor-init-source
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- .cursor/bootstrap/catalog.json
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- .cursor/bootstrap/common.manifest.json
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- .cursor/bootstrap/skills.json
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- .cursor/bootstrap/tools/cursor_init.py
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- .cursor/bootstrap/tests/test_cursor_init.py
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- .cursor/bootstrap/types/general/manifest.json
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- .cursor/bootstrap/types/godot/manifest.json
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- .cursor/bootstrap/types/roblox/manifest.json
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- .cursor/bootstrap/types/godot/payload/rules/project/godot-architecture.mdc
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- .cursor/bootstrap/types/godot/payload/rules/project/godot-assets.mdc
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- .cursor/bootstrap/types/godot/payload/rules/project/godot-data-systems.mdc
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- .cursor/bootstrap/types/godot/payload/rules/project/godot-gdscript-style.mdc
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- .cursor/bootstrap/types/godot/payload/rules/project/godot-scene-conventions.mdc
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- .cursor/bootstrap/types/godot/payload/rules/project/godot-testing.mdc
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- .cursor/hooks/changelog-scan.json
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- .cursor/hooks/check-changelog.ps1
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- .cursor/hooks/check-changelog.sh
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- .cursor/hooks/tests/test_check_changelog.py
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- .cursor/local-env.example.json
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- .cursor/rules/common/baserule.mdc
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- .cursor/rules/common/cursor-init-recall.mdc
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- .cursor/rules/common/epee-orchestrator.mdc
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- .cursor/skills/cursor-init/SKILL.md
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- .cursor/skills/cursor-init/reference.md
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- .cursor/skills/epee-orchestrator/SKILL.md
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- .cursor/skills/epee-orchestrator/registry.md
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- .cursor/README.md
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- .gitignore
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- .gitattributes
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---
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<!-- L3 -->
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以 common 常驻、单选类型惰性物化的方式支持通用与 Godot 初始化。
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<!-- L2 -->
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新增 JSON catalog/manifests、标准库 Python dry-run/apply/check 引擎与自包含 bootstrap。
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Godot Rules 移入未激活 payload,通用项目初始化前不再加载 Godot 约束。
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Registry、Hook 扫描、本机字段和 Git managed blocks 均按所选类型生成。
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Roblox 保持 draft,只有 payload 和测试完整后才会出现在动态问卷中。
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<!-- L1 -->
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- **what**: 将固定 Godot 白名单重构为 common + 单选项目类型的 manifest 驱动初始化系统,加入摘要确认、所有权 hash、foreign/conflict 阻断、状态重置与 sentinel 验证。
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- **why**: 原结构在未初始化时就加载 Godot Rule,并把 Rule/Skill 数量、环境字段、Hook 扫描和 Git 配置写死,无法安全扩展通用或 Roblox 项目。
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- **decisions**: common 只保留活动副本;项目类型 payload 自包含保存在 `.cursor/bootstrap/types/`;使用 JSON 与 Python 3.10 标准库;`general` 为 common-only;Roblox 通过 readiness 门槛后才能从 draft 切为 ready。
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- **tests**: 初始化引擎 11 项 unittest 与 PowerShell/Bash Hook 6 项回归测试通过;catalog `--check`、ready 类型门控、general/Godot 实仓 dry-run、changelog `--check`、`git diff --check` 和 IDE lint 均通过。
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- **notes**: 保留并泛化此前 Hook 的 session + Git + mtime 防误报守卫;新增根 `.cursor-init-source`,避免本初始化源码仓被自身自动初始化。
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