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# Dev Changelog — Recent
最近 ~10 次改动的摘要记录,按时间倒序排列。
当 Agent 检测到当前任务与近期改动相关时自动读取。
### [CL-20260503-2105] 2026-05-03 — 实现游戏设计全流程辅助系统(阶段注入 + game-design Skill
- **tags**: phase-system, game-design, skill-creation, architecture
- **affected_files**: AGENTS.md, 9个 SKILL.md修改8个+新增1个, 7个模板/提示文件, phase/ 目录结构, registry.md, canonical-manifest.json
- **summary**:
新增阶段phase系统通过 current.json 控制项目处于设计/开发/QA/量化阶段AGENTS.md 启动时读取并约束 Skill 加载。8 个现有 Skill 标记 phases: ["all"],新增 game-design Skill 标记 phases: ["design"]。
game-design Skill 实现五步游戏设计工作流:参考游戏发现→并行 sub-agent 反拆 GDD+社群分析→Devil's Advocate 前提挑战→3轮×5题初步问答→3+轮深度问答→输出含 VISTA 框架的设计大纲。
内建 Hallucination 三级防御、五维一致性审查、不可逆决策标记、问答质量双循环、事务化状态管理。